@startuml
sprite $car [48x48/16] {
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000000000000000000000000000000000000000000000000
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000000000000000000000000000000000000000000000000
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000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000035777777777776510000000000000000
000000000000019FFFFFFFFFFFFFFFFFC500000000000000
0000000000005FFFFFFFFFFFFFFFFFFFFFB1000000000000
000000000006FFFFFFFFFFFFFFFFFFFFFFFD100000000000
00000000004FFFFFFFFFFFFFFFFFFFFFFFFFC00000000000
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0003FFFFFEDFFFFFFFFFFFFFFFFFFFFFFFFFEDFFFFFB0000
0006FFFF6002DFFFFFFFFFFFFFFFFFFFFFF7001CFFFF0000
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0007FFFFFFDDEFFFFFFFFFFFFFFFFFFFFFFDDEFFFFFF0000
0004FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFC0000
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00002FFFFFFFF0000000000000000000007FFFFFFFA00000
00001FFFFFFFE0000000000000000000006FFFFFFF900000
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000001AEEEE9000000000000000000000004CEEED6000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
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000000000000000000000000000000000000000000000000
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000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define FA5_CAR(_alias) ENTITY(rectangle,black,car,_alias,FA5 CAR)
!define FA5_CAR(_alias, _label) ENTITY(rectangle,black,car,_label, _alias,FA5 CAR)
!define FA5_CAR(_alias, _label, _shape) ENTITY(_shape,black,car,_label, _alias,FA5 CAR)
!define FA5_CAR(_alias, _label, _shape, _color) ENTITY(_shape,_color,car,_label, _alias,FA5 CAR)
skinparam folderBackgroundColor<<FA5 CAR>> White
@enduml